Concept Art




My character was based on the role of a trader or merchant in a video game, which offers the player a way to exchange a currency for items which can help them progress. The world is based around an anthropomorphic animal society, where the player can interact with different animal themed characters, possessing the key traits of their real-world counterparts, throughout a linear story. I wanted to create a character which could logically appear in multiple places around a fantasy themed world. Since the character had to be non-human, I chose the rabbit, due to its real-life ability to create tunnels interconnecting multiple areas. I wanted this merchant to be a kind of character guide, but still have a morally ambiguous feeling, so the player wouldn’t feel like they were relying on them too much. I chose to give a more mysterious/dark look as opposed to the normal ‘cute’ look of a rabbit, in order to fit this role. As I had decided to make him a potion seller, I wanted to use the bottles in the decoration of the clothing, and to clearly show the function of the character to the player, as somewhere they could gain additional aid movement through the world, for example. Adding to the character, I chose to make him more magical-looking by including elements in his outfit like crystals, his staff, and longer flowing robes.








Maya









Substance Painter



